Posted by Paul Chote on

Playtest 20190302

We are today pushing a new build that addresses a number of issues discovered in playtest-20190209.

The changes in playtest-20190302 are:

  • Fixed target cursor issues with buildings under the fog
  • Fixed inconsistent “Unit Ready” audio notifications
  • Fixed harvesters moving to empty resource fields when unloading
  • Fixed turrets “twitching” when targeting enemies at their maximum range
  • Fixed a collection of map and mission issues in Red Alert
  • Implemented community-driven balance changes for Red Alert

We expect this to be our final release candidate, which will be repackaged as a new release before the end of March if no further regressions are found.

Head on over to our download page to grab the new playtest, and prepare for battle!

The original announcement for playtest-20180209 is included below:


A new playtest build is now available with a collection of fixes and improvements over playtest-20190106.

The last playtest made some big changes to how targeting interacts with the Fog of War, which broke a lot more than we expected. Rather than reverting these changes, we decided to go all-in, and replaced even more of the targeting code - a job that we had originally planned for the release after next.

These new changes should fix not just the regressions in the last playtest, but also several other long-standing gameplay bugs and inconsistencies with the Fog of War, engineers, and aircraft. They also bring two long-requested features:

  • Tanks and other turreted units automatically target nearby units while moving
  • Force-firing with long-range artillery style units targets the ground, allowing attacks to continue when vision is lost under the Fog of War.

We are excited for these new features, which should go a long way towards improving combat fluidness and the ability to micromanage your forces.

Tanks targeting while moving

Tanks now automatically target enemy forces while moving.

The audio notification changes introduced in the last playtest have been refined and expanded by adding click feedback to the sidebar, reducing the volume of the “cash tick” sounds, and normalizing the volume changes between different music tracks. The build is rounded out with fixes for bugs and crashes that were reported in the first playtest — see the full changelog and playtest-20190106 news post for more detail.

Head to the download page to give it a try, and let us know what you think in the comments below, on Discord, our forum, or GitHub!